Monday 23 June 2014

[W613.Ebook] Download Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier

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Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier

Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier



Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier

Download Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier

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Creating Visual Effects in Maya: Fire, Water, Debris, and Destruction, by Lee Lanier

Produce mind-blowing visual effects with Autodesk Maya. Gain the practical skills and knowledge you need to recreate phenomena critical to visual effects work, including fire, water, smoke, explosions, and destruction, as well as their integration with real-world film and video.

In Creating Visual Effects in Maya, Maya master Lee Lanier has combined the latest studio techniques with multi-chapter, hands-on projects and professionally-vetted workflows to bolster your CG toolkit. Engaging, full-color tutorials cover:

  • Creating foliage, fire, and smoke with Paint Effects
  • Growing Maya Fur and nHair on clothing, characters, and sets
  • Replicating water, smoke, sparks, swarms, bubbles, and debris with nParticles and nCloth
  • Controlling scenes and simulations with expressions and MEL, Python, and PyMEL scripting
  • Adding dust, fog, smoke, rippling water, and fireballs with Fluid Effects containers
  • Creating damage with Effects presets, deformers, and animated textures
  • Matchmoving and motion tracking with Maya and MatchMover
  • Creating complex destruction by combining rigid bodies, nParticles, nCloth, and Fluid Effects
  • Setting up, rendering, and compositing mental ray render passes with Autodesk Composite, Adobe After Effects, and The Foundry Nuke

The companion website (www.focalpress.com/cw/lanier) features a treasure trove of Maya, MatchMover, After Effects, and Nuke project files, image sequences, texture bitmaps, and MEL, Python, and PyMEL scripts, allowing you to immediately apply the techniques taught in the book.

  • Sales Rank: #1956241 in Books
  • Published on: 2014-03-20
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x 7.50" w x 1.00" l, 1.85 pounds
  • Binding: Paperback
  • 328 pages

Review

"Lee Lanier is a fantastic artist and teacher. These techniques for creating destruction using simulations are a critical part of the VFX workflow and should be in every artist's toolbox!" -- Rob Garrott, Content Manager, Video Segment, lynda.com

"Wow! What an exceptional book full of meticulously organised information. Lee Lanier is obviously not only a very talented Visual Effects artist but also a very intuative tutor." -- Wendy Laybourn, Network Nine

About the Author

Lee Lanier has worked in the motion picture industry since 1989, having spent hundreds of hours on live-action sets and thousands of hours working with high-end animation and compositing software. He’s created visual effects for Walt Disney Studios and served as a senior animator in the modeling and lighting departments at PDI/DreamWorks on Antz and Shrek. In addition to having taught at the Academy of Art University and Gnomon School of Visual Effects, Lee has written seven books on visual effects and digital compositing, has recorded tutorials for lynda.com and The Foundry, and is a member of the Visual Effects Society.

Most helpful customer reviews

4 of 4 people found the following review helpful.
Another expert book from Mr. Lanier
By Stanley Grey Hash III
If you ever wanted an in depth look at how Maya handles fluid dynamics, particles, and physics, this book will be incredibly useful to you! Mr. Lanier explains, chapter by chapter, how these different aspects of Maya can be combined to create photo-realistic FX for movies and television.
Using tutorials which build on each other, Mr. Lanier goes over designing different types of smoke, fire, fluids, PaintFX and NParticles. Also included are very useful MEL scripting tips and tricks, which can help control attributes, and link them across Maya's toolsets.

Topics include generation of hair/fur, creating explosions, and how to handle the destruction of multiple types of materials. All of these things are tackled within the context of projects throughout the book. Mr. Lanier goes over creating a robot with a fiery furnace for a stomach, as well as creating a bundle of dynamite (complete with disappearing fuse, and ensuing explosion/debris).
Although these things can be very technical, Mr. Lanier goes over each step in detail and explains why Maya handles it in the way that it does.
Additionally, Mr. Lanier has included extensive information about camera matching and motion tracking. By the end of the book, one can generate a variety of natural effects within Maya and be confident about matching that to a film or background plate. I would recommend this to anyone wanting to get more familiar with the more advanced VFX capabilities in Maya and how they can be applied to a film or video project.

1 of 1 people found the following review helpful.
One of the better books I've seen on the subject.
By Amazon Customer
I found this book very useful and thorough as with all of Lanier's books and instruction style. One of the better books I've seen on the subject matter. It's presented in a concise easy to follow format that gets your hands dirty doing things rather than just reading about it. Highly recommend Lanier's books!

0 of 18 people found the following review helpful.
One Star
By Abdulghani
Waste of money

See all 3 customer reviews...

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