Monday 31 December 2012

[E953.Ebook] Download Demand Planning with SAP APO - Concepts and Design, by Avijit Dutta, Shreekant Shiralkar

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Demand Planning with SAP APO - Concepts and Design, by Avijit Dutta, Shreekant Shiralkar

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Demand Planning with SAP APO - Concepts and Design, by Avijit Dutta, Shreekant Shiralkar

Demand planning (DP) is an important process for supply chain management (SCM) across businesses and has a significant impact on the overall efficiency of business operations. In this book, you will learn how to apply key demand planning concepts to SAP APO DP and familiarize yourself with important considerations like statistical forecasting. Using a detailed case study and screenshots, you will build a strong foundation on demand planning concepts and design in SAP APO along with an understanding of advanced design in APO DP.
This expert guide to demand planning in SAP APO covers:
- SCM Context, Business Processes and Functionality for Different SAP APO Modules including Technical Architecture and Integration
- Example Business Scenario and Overall APO DP/ APO BW Process Flow Diagram
- Demand Planning Concepts and Business Rationale for APO DP Design
- Design and Deployment of Demand Planning in ERP, APO BW, and APO DP using Configuration, Master Data, and Transactions

  • Sales Rank: #1854039 in Books
  • Published on: 2015-02-26
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.00" h x .59" w x 7.00" l, 1.01 pounds
  • Binding: Paperback
  • 260 pages

About the Author
Avijit Dutta and Shreekant Shiralkar are globally recognized SAP Supply Chain Management experts. Currently, Mr. Dutta leads the SAP SCM Center of Excellence with a global leader in IT services, consulting and business solutions, and is responsible for providing solutions and roadmaps to customers. Mr. Shiralkar has established, developed, and diversified businesses, both within India and globally for fortune 500 firms and is a best-selling author.

Most helpful customer reviews

1 of 1 people found the following review helpful.
Hands-on APO Demand Planning book with a ‘Business touch’
By S. Bhagwat
Supply chain management is growing both as a research subject and as a crucial field of importance across Organizations. Let me take this opportunity to share my review and feedback on a book ‘Demand Planning with SAP APO - Concepts and Design’ - Authored by Avijit Dutta & Shreekant Shiralkar.

I am an APO Professional working in SAP APO environment for more than twelve years. It gives me immense pleasure to write in recommendation of this book considering the subject and practical approach demonstrated with examples in the demand planning.

The outcome of this book, originates with authors’ extensive subject competence gained through years in Information Technology and SAP Business Consulting world in conjunction with their Industry experience.
The book begins by discussing key aspects of SCM along with SCM solutions supporting an integrated supply chain management framework that improve supply chain performance. The book very well articulates Basic and advanced concepts in APO Demand Planning (DP) and Business warehouse (BW) in connection with ERP Configuration. The Consumer product company business scenarios depict a real life business example, which will help the reader understands the subject with a ‘Business touch’.

The authors have adopted step by step approach extensively for various APO BW and APO DP configuration scenarios with the help of actual system screens shots. The reader would therefore gain understanding on subject and complete the configuration with ‘ease’.

Authors recognized that there is ‘no one fits all template’ and provide a more individualized approach that is specific to organizations operating in standard business environments.

I wish the authors all success with their book and their future endeavors.

1 of 1 people found the following review helpful.
This book is awesome and recommend for anyone who wants to start career in APO - DP and good for everyone.
By Venkat Lingam
This book is awesome. In fact, it’s more than just a book as it’s bound to become my companion. This book certainly sets a benchmark as to how SAP APO DP should be communicated and implemented.
Authors have done a splendid work in bringing a fine balance of concepts, business rationale and the hands-on approach to learn as well as implement APO DP. The unique process flow diagram is mind blowing that consolidates the entire DP. I have never come across such innovations in book. The diligent and detailed methods in which the screen shots are explained are equally great. This book also sets a very wonderful context of SCM, SAP SCM, SAP APO where DP fits in. Overall the book is full of business examples, diagrams, step-by-step screen shots and a holistic approach in APO DP.
I am more than sure to derive repeat value out of this book.
This book not only has the potential to create APO DP professionals but also will enrich the knowledge of existing APO DP professionals.
I am looking forward to purchase their sequel book, as well.

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Tuesday 18 December 2012

[J451.Ebook] PDF Ebook Real-Time Cinematography for Games (Charles River Media Game Development), by Brian Hawkins

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Real-Time Cinematography for Games (Charles River Media Game Development), by Brian Hawkins

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Real-Time Cinematography for Games (Charles River Media Game Development), by Brian Hawkins

Today's game audiences expect Hollywood-quality cinematography. But to produce this quality in games, programmers need to understand the traditional film principles of lighting, camera positioning, and motion. Unlike movies, games provide non-linear, interactive storytelling, so to use film and T.V. techniques effectively, the techniques need to be modified for games. Real-Time Cinematography for Games provides this translation by teaching programmers and artists how to incorporate tried-and-true filmmaking techniques into their games. Beginning with an overview of filmmaking and cinematography basics, the book teaches how to tell a compelling story using camera placement based on character and environment. It explains how to handle a camera for panning, zooming, and cradle movement, and it details how to program these techniques into your games through code examples. From there, camera lenses and methods for achieving a variety of effects with software cameras are explored. Hands-on examples illustrate the importance of good lighting and how to handle transitions to new lighting arrangements. The next part of the book covers the essential areas of filters, sound effects, interactive music, movement, and dialog, including coverage of current voice recognition technology. The book wraps up with coverage of directing essentials. Programmers will find the entire book extremely useful, and designers and artists will find the large amount of creative uses of filmmaking techniques invaluable. Every chapter is written with two major parts: creative and technical. The creative section looks into the techniques and practices of the film industry and teaches how artists and designers can use these techniques in games. The technical sections then explain how to implement these techniques into games through practical code and equations. The technical sections require knowledge of basic programming and computer graphics concepts. This is the one resource programm

  • Sales Rank: #3490082 in Books
  • Published on: 2005-01-28
  • Original language: English
  • Number of items: 1
  • Dimensions: .90" h x 7.36" w x 9.26" l, 1.58 pounds
  • Binding: Paperback
  • 326 pages
Features
  • ISBN13: 9781584503088
  • Condition: Used - Very Good
  • Notes: 100% Satisfaction Guarantee. Tracking provided on most orders. Buy with Confidence! Millions of books sold!

About the Author
Brian Hawkins (Los Angeles, CA) began his career doing research at JustSystem Pittsburgh Research Center where he focused on scripted character animation using natural language. He worked at Activision as the game core lead on Star Trek: Armada and contributed to Civilization: Call to Power and Call to Power 2. He also worked for Seven Studios as lead programmer on Defender and now operates his own development company, Soma Inc. He holds a BS in mathematics and computer science from Carnegie Mellon University and is the author of Preventative Programming Techniques.

Most helpful customer reviews

4 of 6 people found the following review helpful.
A very disappointing and vague book for the game developer
By calvinnme
This book is OK at discussing real-time cinematography techniques in general. It is not good at all at tying it into something that can be incorporated into games. There are no algorithms, no mention of what specific software packages or scripting languages to use for specific techniques, and absolutely no math. Every time the book gets to a point where it would need to get into details, it just refers you to some other book. Usually, it's a different book every time, so to follow the author's directions you would wind up with an armful of books besides this one. Thus, this book is really just an introductory novel on the theme of real-time cinematography with the "for Games" thrown into the title to hook the game programmer/developer into purchasing it. The problem is, there really isn't a great book on this topic, although "Digital Lighting and Rendering" by Birn comes close. For a book on image processing with more of a mathematical touch you could look at "Digital Image Processing with Application to Digital Cinema", although that book doesn't get into real-time issues or games at all.

2 of 10 people found the following review helpful.
How to translate programming techniques into effective games
By Midwest Book Review
Modern game player expect high-tech cinematography in their games, which demands game programmers understand the basics of lighting, camera positioning, and more. If it's a brush-up on the basics and insights into how programmer translates into high-quality real-time gaming which is needed, then Brian Hawkins' Real-time Cinematography For Games is your ticket. Hawkins is well versed in using scripted character animation and game development routines: his expertise translates to technical discussions which explain how to translate programming techniques into effective games. Programmers who have basic programming and graphics concepts down already will find Real-Time Cinematography takes the next step.

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Friday 14 December 2012

[M850.Ebook] Ebook , by Lynn A. Sandstedt Civilizacion y cultura: Intermediate Spanish (9th Edition)From Cengage Learning

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, by Lynn A. Sandstedt Civilizacion y cultura: Intermediate Spanish (9th Edition)From Cengage Learning

  • Sales Rank: #3839895 in Books
  • Published on: 2007-03-17
  • Binding: Paperback

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Thursday 13 December 2012

[L798.Ebook] Get Free Ebook The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series)

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The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series)

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The Garbage Collection Handbook: The Art of Automatic Memory Management (Chapman & Hall/CRC Applied Algorithms and Data Structures series)

Published in 1996, Richard Jones’s Garbage Collection was a milestone in the area of automatic memory management. The field has grown considerably since then, sparking a need for an updated look at the latest state-of-the-art developments. The Garbage Collection Handbook: The Art of Automatic Memory Management brings together a wealth of knowledge gathered by automatic memory management researchers and developers over the past fifty years. The authors compare the most important approaches and state-of-the-art techniques in a single, accessible framework.

The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors. Along with simple and traditional algorithms, the book covers parallel, incremental, concurrent, and real-time garbage collection. Algorithms and concepts are often described with pseudocode and illustrations.

The nearly universal adoption of garbage collection by modern programming languages makes a thorough understanding of this topic essential for any programmer. This authoritative handbook gives expert insight on how different collectors work as well as the various issues currently facing garbage collectors. Armed with this knowledge, programmers can confidently select and configure the many choices of garbage collectors.

Web Resource
The book’s online bibliographic database at www.gchandbook.org includes over 2,500 garbage collection-related publications. Continually updated, it contains abstracts for some entries and URLs or DOIs for most of the electronically available ones. The database can be searched online or downloaded as BibTeX, PostScript, or PDF.

E-book
This edition enhances the print version with copious clickable links to algorithms, figures, original papers and definitions of technical terms. In addition, each index entry links back to where it was mentioned in the text, and each entry in the bibliography includes links back to where it was cited.

  • Sales Rank: #778910 in Books
  • Brand: Brand: Chapman and Hall/CRC
  • Published on: 2011-08-17
  • Original language: English
  • Number of items: 1
  • Dimensions: 10.50" h x 7.75" w x 1.00" l, 2.15 pounds
  • Binding: Hardcover
  • 511 pages
Features
  • Used Book in Good Condition

Review

The Garbage Collection Handbook is the most up-to-date, detailed, and exhaustive collation and description of the current state of the art of�Garbage Collection and Automatic Memory Management available today. It is an imperative reference book for anyone working in the field, and I would consider it the textbook of reference covering GC 101 thru GC 530 course levels, if such courses were given at universities worldwide. As CTO of Azul Systems and co-creator of multiple modern concurrent collectors, Richard Jones’ previous Garbage Collection book was indispensable to my work over the years. The Garbage Collection Handbook has immediately taken its place. Each of our GC engineers has a copy on their desk.
―Gil Tene, Chief Technical Officer and co-founder of Azul Systems

In a field replete with ephemera, this book, just like its predecessor, stands as a monumental work that will last for decades.
―Dr. Mario Wolczko, Research Director, Oracle Labs

From the Back Cover
Published in 1996, Richard Jones's Garbage Collection was a milestone in the area of automatic memory management. The field has grown considerably since then, sparking a need for an updated look at the latest state-of-the-art developments. The Garbage Collection Handbook: The Art of Automatic Memory Management brings together a wealth of knowledge gathered by automatic memory management researchers and developers over the past fifty years. The authors compare the most important approaches and state-of-the-art techniques in a single, accessible framework.
The book addresses new challenges to garbage collection made by recent advances in hardware and software. It explores the consequences of these changes for designers and implementers of high performance garbage collectors. Along with simple and traditional algorithms, the book covers parallel, incremental, concurrent, and real-time garbage collection. Algorithms and concepts are often described with pseudocode and illustrations.

Features

  • Provides a complete, up-to-date, and authoritative sequel to the 1996 book
  • Offers thorough coverage of parallel, concurrent, and real-time garbage collection algorithms
  • Explains some of the tricky aspects of garbage collection, including the�interface to the run-time system
  • Backed by a comprehensive online database of over 2,500 garbage collection-related publications
The nearly universal adoption of garbage collection by modern programming languages makes a thorough understanding of this topic essential for any programmer. This authoritative handbook gives expert insight on how different collectors work as well as the various issues currently facing garbage collectors. Armed with this knowledge, programmers can confidently select and configure the many choices of garbage collectors.

About the Author
Richard Jones�is Professor of Computer Systems at the School of Computing, University of Kent, Canterbury. He received a BA in Mathematics from Oxford University in 1976. He spent a few years teaching before returning to higher education at the University of Kent, where he has remained ever since, receiving an MSc in Computer Science in 1989.Antony Hosking�is an Associate Professor in the Department of Computer Science at Purdue University, West Lafayette. He received a BSc in Mathematical Sciences from the University of Adelaide, Australia, in 1985, and an MSc in Computer Science from the University of Waikato, New Zealand, in 1987. He continued his graduate studies at the University of Massachusetts Amherst, receiving a PhD in Computer Science in 1995.Eliot Moss is a Professor in the Department of Computer Science at the University of Massachusetts Amherst. He received a BSEE in 1975, MSEE in 1978, and PhD in Computer Science in 1981, all from the Massachusetts Institute of Technology, Cambridge. After four years of military service, he joined the Computer Science faculty at the University of Mas- sachusetts Amherst.

Most helpful customer reviews

31 of 34 people found the following review helpful.
*The* reference book for Garbage Collection
By Gil Tene
"The Garbage Collection Handbook is the most up to date, detailed, and exhaustive collation and description of the current state of the art of the Garbage Collection and Automatic Memory Management available today. It is an imperative reference book for anyone working in the field, and I would consider it the textbook of reference covering 'GC 101' thru 'GC 530' course levels, if such courses were given at universities worldwide. As CTO of Azul Systems and co-creator of multiple modern concurrent collectors, Richard Jones' previous 'Garbage Collection' (1996) book was indispensable to my work over the years. The Garbage Collection Handbook has immediately taken its place. Each of our GC engineers has a copy on their desk.

Gil Tene, Chief Technical Officer and co-founder of Azul Systems

2 of 3 people found the following review helpful.
best book on GC
By Y. Yuan
This probably is the best book on GC that is both systematical and practical. Really helpful for understanding all GC algorithms.

0 of 0 people found the following review helpful.
Five Stars
By Aaron Robinson
This is an excellent book and the on-line resources are quite good. The content covered is well-described.

See all 3 customer reviews...

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  • Sales Rank: #1311397 in Books
  • Published on: 1988
  • Number of items: 2
  • Binding: Mass Market Paperback

Most helpful customer reviews

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Most entertaining
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